Programming
This section provides an in depth description of how to program experiments in MGL.
- Introduction to MGL
- Drawing
- Introduction to drawing with a double buffer
- Function Reference
- Task Structure
- Introduction to running an MGL experiment using the task structure
- Using the task structure to run an experiment
- Call back reference
- Randomizing task parameters
- Randomizing task timing
- Accessing task details after the experiment has been run
- MGL Utilities
- Communicating with the EyeLink
